Android applications
• Introduce major Android application concepts
• Walk you through a sample application in the
development environment
Agenda
•System architecture
•Hello World!
•Application components
•Practical matters
•Toolchain
What is Android?
• A free, open source mobile platform
• A Linux-based, multiprocess, multithreaded OS
• Android is not a device or a product
• It’s not even limited to phones - you could build a DVR, a handheld GPS, an MP3 player, etc.
The History of GUIs
• Hardcoded to the screen
• Hardcoded to the window
• Hardcoded within a view hierarchy
• Dynamic layout within a view hierarchy
Generating GUIs
• Two ways to create GUIs: in XML or in code
• Declarative route via XML has advantages
• A lot of your GUI-related work will take place in:
•res/layout
•res/values
•@id/name_for_component gives you handle for referencing XML declarations in code
Views
• Views are building blocks
• Examples:
• Can be as basic as: TextView, EditText, or
ListView
• Fancier views: ImageView, MapView, WebView
Layouts
• Controls how Views are laid out
• FrameLayout : each child a layer
• LinearLayout : single row or column
• RelativeLayout : relative to other Views
• TableLayout : rows and columns
• AbsoluteLayout : <x,y> coordinates
Layouts are resizable
Layouts are customizable
Layout Parameters
• Specify many aspects of what’s being rendered
• Examples: android:layoutheight, android:layout_width
• Tip: start with documentation for a specific View or Layout and then look at what’s inherited from
parent class
Activities
• Typically correspond to one screen in a UI
• But, they can:
• be faceless
• be in a floating window
• return a value
Intents
• Think of Intents as a verb and object; a description of what you want done
• Examples: VIEW, CALL, PLAY, etc.
• System matches Intent with Activity that can best provide that service
• Activities and BroadcastReceivers describe what Intents they can service in their IntentFilters (via
AndroidManifest.xml)
BroadcastReceivers
• Components designed to respond to broadcast Intents
• Think of them as a way to respond to external notifications or alarms
• Applications can invent and broadcast their own Intents as well
Services
• Faceless components that run in the background
• Example: music player, network downlaod, etc.
• Bind your code to a running service via a remote-able interface defined in an IDL
• Can run in your own process or separateprocess
ContentProviders
• Enables sharing of data across applications
• Examples: address book, photo gallery, etc.
• Provides uniform APIs for:
• querying (returns a Cursor)
• delete, update, and insert rows
• Content is represented by URI and MIME type
Practical matters
Storage and Persistence
• A couple of different options:
• Preferences
• Flat file
• SQLite
• ContentProvider
Packaging
• Think of .apk files as Android packages
• Everything needed for an application is bundled up therein
• Basically a glorified ZIP file
Resources
• res/layout: declarative layout files
• res/drawable: intended for drawing
• res/anim: bitmaps, animations for transitions
• res/values: externalized values for things likestrings, colors, styles, etc.
• res/xml: general XML files used at runtime
• res/raw: binary files (e.g. sound)
Assets
• Similar to Resources
• Differences:
• Read-only
• InputStream access to assets
• Any kind of file
• Be mindful of file sizes
Application Lifecycle
• Application lifecycle is managed by the system
• Application start/stop is transparent to the user
• End-user only sees that they are moving between
Eclipse Plugin
Debugging
By using this android application you can get very advance features.This is one of the unique post.
ReplyDeleteAndroid app developers